Mobile App Development
Outcomes
One codebase where it makes sense
React Native or Flutter delivers most business applications on both platforms at substantially lower cost than two native builds.
Native where it is warranted
Heavy graphics, deep hardware integration or demanding performance requirements justify native, and we will say when yours do.
Offline capability
designed in, because mobile connectivity is unreliable and apps that assume otherwise fail in real use.
A realistic view of the ongoing cost
Apps require continuous maintenance — OS updates, store policy changes, device fragmentation. A quote covering only the build is incomplete.
What we build
Customer-facing applications, internal and field-operations tools, applications extending existing platforms, and offline-first apps for environments with poor connectivity.
React Native or Flutter for cross-platform; Swift and Kotlin for native. Backend in Node or Python, or integrated with your existing services.
How it works
Discovery and platform decision, design, then build in increments with test builds distributed through TestFlight and Play internal testing so you use it on a real device throughout. Store submission is handled by us, including the review process, which takes longer than people expect.
Typical first release is twelve to twenty weeks.
Where this applies
Strongest where the use case genuinely needs a device — camera, location, offline operation, push notification — or where usage is frequent enough to earn a place on someone's home screen.
Weakest where a responsive web application would serve. Getting someone to install an app is a substantial barrier, and many products that build one did not need to.
How we scope and price
Fixed scope and price per phase, quoted after discovery. Cost is driven by feature scope, whether native is required, backend complexity, and offline requirements. Ongoing maintenance is scoped separately and should be budgeted from the start rather than treated as optional.
Frequently asked questions
Build an app when you need device capabilities, offline operation, or genuinely repeated use. Otherwise a good mobile web experience reaches more people at lower cost. We ask this before scoping.
Cross-platform for most business applications — the performance gap is no longer meaningful for typical use cases and the cost difference is significant. Native for graphics-intensive, hardware-dependent or performance-critical products.
Twelve to twenty weeks for a first release, plus store review time.
We handle submission and the review process. Rejections happen and are usually resolvable within days; we design against the common causes rather than discovering them at submission.
Ongoing and unavoidable — OS releases, store policy changes, device support, security updates. We scope it explicitly so it is budgeted rather than a surprise in month four.
Yes, with local storage and sync designed in. It is an architectural decision made at the start, not a feature added later.
More Engineering services
Custom Software Development
Software built for processes that off-the-shelf products don't fit — scoped honestly, shipped in working increments, owned entirely by you.
Web Development
Fast, accessible, server-rendered websites and web applications — built so search engines and AI assistants can actually read them.
Product & UX Design
Interface and product design grounded in how people actually use software — with design systems built for engineers to implement, not just to look at.